-MOTR-
This would be AWESOME!!!
However, I think that just moving the particles that are 1 px away is not enough, maybe allow it to move particles that are farther away by setting the tmp, or maybe just move all the particles that are "connected" to it (within a max range set by tmp)
And for everyone who thinks that this is too much like moving solids, here is the definition of moving solids (from the TPT wiki):
"Solid objects stay together, and fall down due to gravity. They also rotate, and bounce off other solids."
MOTR would not do any of these. It doesn't hold anything together, it just adds/subtracts one from the x/y value of the surrounding particles.
-INPT-
Awesome.
I hate stickman controllers.
-RIFT-
There are some LIFE types that act kind of like that. This would be cool as a "hidden" element.
-AMRY-
This would be AMAZING.
Maybe, instead of a new type of ray, there should be a new conductor called "AIM". When you use it to spark any type of ray, the ray will fire at an angle set by the AIM's tmp. You can adjust the .tmp up and down using PSCN/NSCN, and maybe set how much it changes each time with .tmp2
-MOLD-
This would be pretty useful, though you can just use GOO or C-5
These are all some of the best ideas I've seen (I was actually thinking of suggesting MOTR, AMRY, and INPT (with different names) before I saw this)