Antimatter changes

  • Shriek
    15th Sep 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • Citopow
    15th Sep 2012 Member 0 Permalink
  • Sergeant_Starfruit
    15th Sep 2012 Member 0 Permalink

    The closest thing you can really get without creating a whole new element or something is by typing: tpt.el.amtr.explosive=2 in the console. (~)  I won't work for me so it might not be right. :/

  • therocketeer
    15th Sep 2012 Member 0 Permalink
    @Shriek (View Post)
    No.
    You pissed me off, so unless you're sorry, I will piss you off.
  • Xenocide
    16th Sep 2012 Former Staff 0 Permalink
    @therocketeer (View Post)
    No you won't, unless you want another ban on your account.

    @Shriek
    This is a warning, behave yourself and don't take things out of context just so you can play them up as offensive. @Uberness said nothing offensive.

    -------

    AMTR releases PHOT as a result of the energy release, it did release a lot more in my original creation, but I had to tone it down due to lagginess :(
  • Israel99
    16th Sep 2012 Member 0 Permalink

    maybe there could be a setting that you could turn off and on that changes how explosive bombs, antimatter, etc. would be. Would that be possible?

  • Potbelly
    16th Sep 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • therocketeer
    16th Sep 2012 Member 0 Permalink
    @Potbelly (View Post)
    So you are also Shriek? =/

  • Xenocide
    16th Sep 2012 Former Staff 0 Permalink
    He is, he has two accounts. Which makes things easier for me should I ever have to ban him (^_^)
  • Simpa105
    19th Sep 2012 Member 0 Permalink

    The current system is fine, we don't need antimatter bombs.