Speed

  • jacksonmj
    4th May 2012 Developer 1 Permalink
    @darkhog (View Post)
    Depends on what you have on the screen (are you sure it's not paused? :P)

    Here's some callgrind output for about 100 frames of destroyable city, unpaused in fire view:
    http://i.minus.com/ibm8dItQw0Ueag.png

    It shows logic (in update_particles) taking substantially longer than the rendering (render_parts, render_fire, sdl_blit, etc). So it's not really a small fraction of the time taken.



    There is OpenGL support in the source code, but it is disabled in the compiled versions on this website. It mostly works correctly, you can compile it on linux using "make powder-sse3-opengl", or "make powder-64-sse3-opengl" on 64 bit.
    Speed will vary depending on your hardware. OpenGL is slower than the normal version on the old laptop that I'm currently using - 25 vs 55 fps when paused with a large block of dust in fire view.
  • benmcintosh
    14th Sep 2013 Member 0 Permalink

    170 fps

  • NF
    14th Sep 2013 Member 0 Permalink

    @benmcintosh (View Post)

    Don't necro... unless, you have something useful to say.

    Edited once by NUCLEAR_FOX. Last: 14th Sep 2013
  • Dingolo
    14th Sep 2013 Member 3 Permalink

    @benmcintosh (View Post)

     Really who cares...

  • Catelite
    14th Sep 2013 Former Staff 0 Permalink

    This was amusing to read, do not mind :o

Locked by jacob1: necro