List of known bugs (Read before posting bugs)

  • Tetracon
    6th Feb 2011 Member 0 Permalink
    1) There is a glitch in TPT Version 70.0,  involving STKM, PRTI and PRTO,  the STKM goes into PRTI and comes out of PRTO, but spawn points form on various PRTO when there are many portal channels in use by STKM.

    2) DEST destroys CLNE on contact
    Is this a bug?
  • Crionis
    6th Feb 2011 Member 0 Permalink

    Bug with sign message, when I change text or position and press button "OK" or "MY", it destroy the walls around.

  • ads999
    6th Feb 2011 Member 0 Permalink
    @Crionis (View Post)
    Bug: Signs make invalid wall tiles. jacksonmj knows about this and it shall be fixed in the next update.
  • Razvanos
    6th Feb 2011 Member 0 Permalink
    Bug: Sometimes when i publish something...I see in the mini photo wall lines , but when i open ismulation there is nothing.
  • henry700
    6th Feb 2011 Member 0 Permalink

    ads999:

    @Crionis (View Post)
    Bug: Signs make invalid wall tiles. jacksonmj knows about this and it shall be fixed in the next update.


    Bug: Signs make invalid wall tiles.[2]

    Confirmed here.
  • jacksonmj
    6th Feb 2011 Developer 0 Permalink
    An update on what's fixed and what's still broken. If I've missed something that's still broken, please tell me about it.

    Known bugs:
    • GoL type elements may have name issues. (mostly from console now)
    • Holding Z while pasting a stamp
    • NEUT/PHOT flood fill doesn't work properly
    • Crash on Windows when trying to flood fill delete a complicated life pattern, or spark a complicated INST pattern
    • Undoing stkm with ctrl-z prevents replacing the stkm spawn
    • SOAP lines missing
    • Wifi/portal channel lines in debug mode are missing


    Fixed for next version:
    • Sign tool creates invalid walls (these walls will be ignored when loading saves in the next version)
    • LRBD/RBDM isn't ignited by WATR
    • Rotating a stamp with walls as wide as the window causes a crash
    • WARP+SING destroys DMND (WARP+PRTI crash might also be fixed)
    • Lua can't create photons in glass
    • Some fixes for changing element properties with Lua


    Can't reproduce at the moment, might be fixed:
    • Things that glow can cause random dots around the screen
    • When the powder toy is dragged onto another screen it crashes


    Fixed, but not yet fixed in Powder Toy
    • Powder toy cannot fullscreen in Mac OSX Lion - fixed in next version of SDL (the library Powder Toy uses for graphics), might be a while before it's fixed in Powder Toy.
  • thed
    6th Feb 2011 Member 0 Permalink
    my bug is when i try to make a stamp it almost always loads the pev. stamp forever(for windows xp)
  • JoshinatorKy
    6th Feb 2011 Member 0 Permalink
    @jacksonmj (View Post)
    Is this for the current stable release or for the current beta?
    If it isn't for the beta could you list what was added, changed or fixed in the latest beta?
  • jacksonmj
    6th Feb 2011 Developer 0 Permalink
    @JoshinatorKy (View Post)
    "next version" in that post is the current beta.
  • flytomars
    6th Feb 2011 Member 0 Permalink
    Powder toy crashes when trying to simulate certain things.
    See a rel="nofollow" href="http://