1) There is a glitch in TPT Version 70.0, involving STKM, PRTI and PRTO, the STKM goes into PRTI and comes out of PRTO, but spawn points form on various PRTO when there are many portal channels in use by STKM.
An update on what's fixed and what's still broken. If I've missed something that's still broken, please tell me about it.
Known bugs:
GoL type elements may have name issues. (mostly from console now)
Holding Z while pasting a stamp
NEUT/PHOT flood fill doesn't work properly
Crash on Windows when trying to flood fill delete a complicated life pattern, or spark a complicated INST pattern
Undoing stkm with ctrl-z prevents replacing the stkm spawn
SOAP lines missing
Wifi/portal channel lines in debug mode are missing
Fixed for next version:
Sign tool creates invalid walls (these walls will be ignored when loading saves in the next version)
LRBD/RBDM isn't ignited by WATR
Rotating a stamp with walls as wide as the window causes a crash
WARP+SING destroys DMND (WARP+PRTI crash might also be fixed)
Lua can't create photons in glass
Some fixes for changing element properties with Lua
Can't reproduce at the moment, might be fixed:
Things that glow can cause random dots around the screen
When the powder toy is dragged onto another screen it crashes
Fixed, but not yet fixed in Powder Toy
Powder toy cannot fullscreen in Mac OSX Lion - fixed in next version of SDL (the library Powder Toy uses for graphics), might be a while before it's fixed in Powder Toy.
@jacksonmj(View Post) Is this for the current stable release or for the current beta? If it isn't for the beta could you list what was added, changed or fixed in the latest beta?