you find a wardrobe and a couple of meddling kids from the 1940's, you go into the wardrobe and stumble into a strange land.
>i for map of the wardrobe.
You don't appear to have a map.
> Walk around.
steal a mad as cart and some reindeers, you ride off into the sunset but are captured by the white witch.
> call for help
You call for help, and a greenish tnt stick falls from the witch
> grab