I love the idea of the notes and additional information. Also, the thing should not permanently be there, a keyboard shortcut and/or a button can "open and close" the drawer, because there's a chance that it could get in the way or hinder the frame rate (actually, I have no idea!)
Yeah, I saw it does take up almost half as much space as the actual window. Question: When we contracted it, would it contract the entire window size, too? If not, what would go in that space?
kamikai:
I'm with Simon, the more i see the more i want. the particle count is an awesome idea, but does that incorporate wall particles? and do walls count as one or 16 particles?
In the old Powder Toy, we had a particle limit of 20,000 or so (Simon removed this). The particles didn't include walls, so I'm guessing by still using some of the limit code, we could count the number of particles and display it (the number I had was a random guess).
If you are suggesting a database of elements that can't be to hard. I mean sure they will have to get all the current elements listed but once thats done it will be easy to maintain.
Not really a database. More of a "what's happening now" information. But now that I come to think of it, a in-game database of particles and their stats would be great.