Ambient Heat

  • Racer-Delux
    30th Mar 2011 Member 0 Permalink
    @Catelite
    What would happen if particles like INSL did not try to block heat, but rather took away some.

    In other words, a 1 pixel wall would do a little to block ambient heat, but a four pixel wall of INSL would pretty much block ambient heat out. I think this could add some cool effects without causing to much lag.
  • pilojo
    30th Mar 2011 Member 0 Permalink
    @Catelite
    I get a constant 58-60 fps with air on... I don't think it's much of a difference to me.
  • Catelite
    30th Mar 2011 Former Staff 0 Permalink
    ...If you're running a computer that gets 60 fps, you're not -going- to see a difference Pilojo >__>

    @Racer-Delux
    As cool as that would be, it means you'd -still- need 4x4 blocks to do the job effectively. Air and heat would be calculated in 4x4 blocks.
  • Racer-Delux
    30th Mar 2011 Member 0 Permalink
    @Catelite
    Ahh ok. I see. Never mind then.
  • deltora2
    31st Mar 2011 Member 0 Permalink
    ummm in heat display (6) it shows the heat of everything including empty spaces!!! is that ment to be there??
  • Klotzstein
    31st Mar 2011 Member 0 Permalink
    Its pretty easy to explain why Air is calculation intensive Because:
    A. They also changes the Pressure
    B. It can have different direction and strength
    C. Each Block calculates itself because each section got different Air strength and Direction
    D. It needs to calculate from what Air the old Air gets hit and which strength and direction and making a new calculation based on it

    And Yes it is meant to be here because Ambient Heat is overall...
    That would make Heat elements much more stronger
    And cold elements less stronger
  • deltora2
    31st Mar 2011 Member 0 Permalink
    @Klotzstein
    thanks i was freaked out when puting it on and everything went blue (had it on heat display when i put it on)