you can contain elements using walls and control what class of elements passes through certain walls, as the stick man doesn't really have a set class (PT_SPECIAL) it shouldn't be able to pass through most walls. The head should follow the same collision as the legs really IMO.
Stickmans head will pass through walls, his legs (mostly) don't.
My opinion is that nothing should be able to pass through a solid wall, stickman should follow the same "rules" as particles in this sense and no part should be able to pass through a wall.
You try putting your head through a wall, it just doesn't happen (without a lot of pain anyway) I understand TPT isn't meant to be realistic but to me this is strange.
I would like to know other peoples opinions on this as well.
No, no, no. Head is more "virtual" than real in PT, so it can pass through walls, and it makes a lot of funny things possible. Like automatic dispencers which will give water to the stick man only if his head is in the button, or captureing him with the detector wall. And making his head transparent for walls fixed a lot of bugs, so I think, I'll keep it so.