Undo as many times as u want :)

  • Pilihp64
    12th Jan 2011 Developer 0 Permalink
    one frame is one frame, it doesn't change

    about your blob of water, try making TWO blobs, and wait for them to fall off, then ctrl-z,
  • Neospector
    12th Jan 2011 Member 0 Permalink
    cracker64:
    one frame is one frame, it doesn't change

    I never said that...
    cracker64:
    bout your blob of water, try making TWO blobs, and wait for them to fall off, then ctrl-z,

    But that one blob? It still wont come back. Original proof confirmed: Undo is buggy.
  • Pilihp64
    12th Jan 2011 Developer 0 Permalink
    Neospector:
    I never said that...

    uhhh
    Neospector:
    Also: a frame lasts longer than you think.

    you did


    the first click does not trigger a save, too bad, its not buggy, you just aren't using it right.
  • Neospector
    12th Jan 2011 Member 0 Permalink
    cracker64:
    you did

    I said you think that it's shorter than how long a frame actually is. I never said each frame was a different size
    cracker64:
    the first click does not trigger a save, too bad, its not buggy, you just aren't using it right.

    In my opinion that is considered buggy, and millions of MS paint users would agree with me, not saving the first click is considered buggy.
  • Pilihp64
    12th Jan 2011 Developer 0 Permalink
    one frame is tiny, hit 'f'. that is one frame, lets say you get 20fps, that is 20 frames PER SECOND, if ctrl-z went back one frame, you would barely notice a difference.
    to make it clear, undo has nothing to do with frames.
  • Ace
    12th Jan 2011 Member 0 Permalink
    I think this would take up to much memory.
  • Neospector
    12th Jan 2011 Member 0 Permalink
    @cracker64
    Originally it did. In around version 36, undo did. I still prove my point. Making that mistake changes nothing.
    Anyway another reason it's buggy: LoadSaveBlock(77629); use this bomb on dima-gord's city and wait for it to be at least 7 FPS, then press CTRL-Z
  • Pilihp64
    12th Jan 2011 Developer 0 Permalink
    it does not save when there is no ACTION, it is not very smart i agree, but it is NOT bugged.
  • Neospector
    12th Jan 2011 Member 0 Permalink
    cracker64:
    it is not very smart i agree, but it is NOT bugged.

    I'll let you know now I'm using buggy in the fan-boy sense, not the technical sense (meaning it doesn't work to someones advantage). I've seen the code snippets for undo, what I mean is that isn't coded to what people would expect, which is multiple undos but still limited to say, 5.
  • whizkid22298
    12th Jan 2011 Member 0 Permalink
    Undo works just fine. obviously YOU don't understand how to use it properly *sheesh*