to be fair I think PIPP should be breakable like pipe but following Aeiuoman's suggestion I think we should give it not a life but tmp2,if it's 0,it's unbreakable,if it's 1,it can handle pressure 0.1 and -1 to 1 temp,if it's 10, it can handle 1 pressure and -10 to 10 temp…etc… and to maxes out at 2500.
PIPP shouldn't be breakable, most of the time it's used instead of PIPE, precisely because it's unbreakable, so making it breakable would break saves. If there was just a breakable powered pipe variant, who would actually use it? Few people actually use PIPP for it's powered property, it's nearly always used for it's unbreakability.
No, the idea is not to make ppip unbreakable, but add another element or have life=61 ppip make it indestructible. Also ppip is very useful for unbreakability yes- but also togglability, could someone find a way without indestructable elements, to make a toggle pipe?
That would also make it consistent with CLNE. Just like there is a CLNE, PCLN, BCLN, and PBCN, there could be a PIPE, PPIP, BPIP, and PBPI.
Now that I think about it, BPIP would be redundant, and PIPE would mainly be there for compatibility.
Yes! It's because breakable PIPP would be SO useful in builds where you want to move stuff sometimes while also keeping it breakable! I could make ISOZ reactors,Ion engines,PHOT and HYGN reactors and so much more!,also I made a new discussion about GATE and BGTE witch would be basically that but better and also has a use in logic.
Edit:Also,
That's just flat out wrong,with this I could make breakable Ion engines,PHOT and HYGN reactors,ISOZ reactors,the whole reason i disappeared for a year was because I wanted to make those things and I couldn't find a way to make with the base elements.
(Also jansuki if you want more info go to Useful Building element:GATE and BGTE).
and I'm in UTC+1 so I might not be there always.