Breakable PPIP

  • Moettiejoes
    7th June Member 0 Permalink

    to be fair I think PIPP should be breakable like pipe but following Aeiuoman's suggestion I think we should give it not a life but tmp2,if it's 0,it's unbreakable,if it's 1,it can handle pressure 0.1 and -1 to 1 temp,if it's 10, it can handle 1 pressure and -10 to 10 temp…etc… and to maxes out at 2500.

  • MachineMan
    7th June Member 0 Permalink

    PIPP shouldn't be breakable, most of the time it's used instead of PIPE, precisely because it's unbreakable, so making it breakable would break saves.  If there was just a breakable powered pipe variant, who would actually use it?  Few people actually use PIPP for it's powered property, it's nearly always used for it's unbreakability.

  • velsuki
    8th June Member 1 Permalink

    No, the idea is not to make ppip unbreakable, but add another element or have life=61 ppip make it indestructible. Also ppip is very useful for unbreakability yes- but also togglability, could someone find a way without indestructable elements, to make a toggle pipe?

  • linfuciuscont
    8th June Member 1 Permalink

    That would also make it consistent with CLNE. Just like there is a CLNE, PCLN, BCLN, and PBCN, there could be a PIPE, PPIP, BPIP, and PBPI.

     

    Now that I think about it, BPIP would be redundant, and PIPE would mainly be there for compatibility.

    Edited once by linfuciuscont. Last: 8th June
  • Moettiejoes
    8th June Member 0 Permalink

    Yes! It's because breakable PIPP would be SO useful in builds where you want to move stuff sometimes while also keeping it breakable! I could make ISOZ reactors,Ion engines,PHOT and HYGN reactors and so much more!,also I made a new discussion about GATE and BGTE witch would be basically that but better and also has a use in logic.

    Edit:Also,

    @MachineMan (View Post)

     

     That's just flat out wrong,with this I could make breakable Ion engines,PHOT and HYGN reactors,ISOZ reactors,the whole reason i disappeared for a year was because I wanted to make those things and I couldn't find a way to make with the base elements. 

    (Also jansuki if you want more info go to Useful Building element:GATE and BGTE).

    and I'm in UTC+1 so I might not be there always.

    Edited 4 times by Moettiejoes. Last: 8th June
  • resic
    24th July Member 0 Permalink

    @velsuki (View Post)

     Either not use pipe, I'm personally trying to get off of it because it has many problems like this one here, or add a small part at the input of the pipe that is PPIP, the rest being PIPE. Then only the mouthpiece will be indestructible, and the pipe is still controlable.

  • pacmanfan123
    24th July Member 0 Permalink

    I just realised: Every powered element is not supposed to be breakable. Developers wanted it to be like this so these powered elements live up to their name both ways.

  • MachineMan
    26th July Member 1 Permalink

    pacmanfan123:

    I just realised: Every powered element is not supposed to be breakable. Developers wanted it to be like this so these powered elements live up to their name both ways.

     PBCN is the only exception.