I think yes.
But, why _stricmp is not defined?
also, backtrace detail: #0 0x0047e5f3 in MULTIPPE_Update::update (sim=0x5c10020, i=1, x=297, y=174, surround_space=7, nt=8, parts=0x64cf358, pmap=0x740cb58) at src\simulation\MULTIPPE_Update.cpp:538
#1 0x0049e34d in Simulation::UpdateParticles (this=0x5c10020, start=0, end=235008) at src\simulation\Simulation.cpp:4538
#2 0x004bad68 in GameController::Update (this=0x2e99ce8) at src\gui\game\GameController.cpp:1007
#3 0x004d2225 in GameView::OnTick (this=0x2e9d688, dt=0.994162977) at src\gui\game\GameView.cpp:1931
#4 0x004f1818 in ui::Window::DoTick (this=0x2e9d688, dt=0.994162977) at src\gui\interface\Window.cpp:281
#5 0x004d2595 in GameView::DoTick (this=0x2e9d688, dt=0.994162977) at src\gui\game\GameView.cpp:1982
#6 0x004e38c6 in ui::Engine::Tick (this=0x65f440 <Singleton::Ref()::instance>) at src\gui\interface\Engine.cpp:180
#7 0x004066bc in EngineProcess () at src\PowderToySDL.cpp:787
#8 0x00408d92 in _fu507___ZSt4cout () at src\PowderToySDL.cpp:1246
#9 0x0057aa99 in console_main (argc=1, argv=0x2e97ee0) at ./src/main/win32/SDL_win32_main.c:315
#10 0x0057ab5b in WinMain@16 (hInst=0x400000, hPrev=0x0, szCmdLine=0x3163dcb "", sw=10) at ./src/main/win32/SDL_win32_main.c:398
#11 0x00644d74 in main ()