vx and vy are velocity (settable with !set vx ELEMENT ## [only works with elements with a loss of 0 phot,grav,elec,grvt,prot...])
pressure is in a map type thing and is changed with another string(idk something like sim.pressure()), look at the wiki under lua for answers
!set <property> <element> <value> is your basic command
!set vx prot -1
!set vx prot 1
!set vy prot -1
!set vy prot 1
however you can do this with the PROP tool also.
k thanks. also can sum1 explain to me what ctype means? coz i see sumtimes i press h and an extended hud appeared but when just now i saw on that extended hud: WTRV (FIRE). i know the thing in brackets is the ctype but what does it mean and change?
and besides that, i want to know what tmp is too :P
setting the ctype of iron to watr isn't the same as setting the ctype of lava to watr... Some other examples as to what ctype does are...
Setting the ctype to clne(bcln pcln) will make it turn into that element.
Setting the ctype to void will make it so it only absorbs that specific element(unless the tmp is equal to 1, which will make it so it absorbs everything but that element)
Setting the ctype to conv will make it so anything that touches it to turn into the specific element.
Setting the tmp2 to 1000000(any high number) for exot or warp will cause it to heat up and emit elec(explode)
Setting the tmp to sing(any high number) and life to 0(or any number which every frame will count down 1 until it reaches 0 which will cause it to explode once it reaches 0)
I could think of more but don't have time