hey, Im just glad someone finally sarched their own question!
Basically, my idea is a "by pressure" volume defined sound that would consider the module of the local pressure, with a frequency defined by the temperature of the particle. So I could use a single particle to play sounds that could be changed with an external temperature control, giving one that opens a save the ability to hear what he wants.
I do not disregard the possibility of using the particle "NOTE", with the features that you imagine. My particles are suggestions that aim to give the player more possibilities for interaction, because the properties used to adjust the sound can be adjusted more or less easily through reactions that are happening at the moment, both for beginners and for experienced players.
Really, eventually someone will create a "save" to make unpleasant sounds. Well, I've seen saves made on purpose to catch slower computers. If someone is abusing the sound, simply lower the volume of the sound output from your computer.