[Possible?][Needed?]Integrated Circuit

  • io
    2nd Mar 2014 Member 0 Permalink

    It's a very good idea.

  • CeeJayBee
    5th Mar 2014 Member 0 Permalink

    I have always thought this was a good idea :P

     

    EDIT: Aaaaaand, necroreply.

    Edited 2 times by CeeJayBee. Last: 5th Mar 2014
  • PowderChallenge
    6th Mar 2014 Member 0 Permalink

    Lol reviving this thread it looks like. Just wanted to express my support for this idea, it sounds like an amazingly useful space-saver. I understand some people think we have plenty of space already, and perhaps we do, but having circuitry compressed to a 4x4 pixel area would let the main screen look nicer and have less space taken up.

  • nijalninja98
    8th Mar 2014 Member 0 Permalink

    @PowderChallenge (View Post)

     I totally agree.

  • tery215
    10th Mar 2014 Member 0 Permalink

    @Xenocide (View Post)

     

    I would expect NOT gates to be easier for use inside(egrated) chips

     

    also, it would be wise to remove temperature, air, etc. simulation in integrated chipspace

    Edited once by tery215. Last: 10th Mar 2014
  • jklujm
    10th Mar 2014 Member 0 Permalink

    Just look at the chip system in Logisim. Something like that in TPT would be useful.

  • the_new_powder99999
    17th Mar 2014 Member 0 Permalink

    I suggested a similar idea to this (maybe slightly easier for new players), I completely agree with this, but there may be some lag issues though.

  • zBuilder
    17th Mar 2014 Member 0 Permalink

    if TPT is not already multi-core, that could be implemented on a seperate thread to make use of the extra cores most computers either have or can virtualize(i.e. HT or physical cores)

  • minecraft-physics
    17th Mar 2014 Member 0 Permalink

    @zBuilder (View Post)

     the synchronisation required between threads would probably cause more lag than it would eliminate, probably too difficult to implement across a wide range of architectures too. (correct me if I'm wrong)

  • zBuilder
    17th Mar 2014 Member 0 Permalink

    @minecraft-physics (View Post)

     depends on the method and how cleanly it can be optimized. for archetectural issues I think usually a high-level programming language can handle the differences,and the compiler should build either the correct archetecture or an executable with a dispatcher so that the best code could be selected on execution. making it multi-threaded,multi-cored though would require at least 2 cores,though most CPUs have more than 2 or HT so that's probably not too big of a problem.