Coding of TPT

  • billion57
    22nd Mar 2012 Member 0 Permalink
    Oh. So, why is all the work being put in if there are barely any changes? Can you add more stuff or something?
  • jenn4
    22nd Mar 2012 Member 0 Permalink
    @billion57 (View Post)
    Yes, alot. C++ is objet orientated, so there is even a change to make moving solids.

    Edit: this is not true, I must've been very tired when posted this.
  • The-Fall
    22nd Mar 2012 Member 0 Permalink
    You  do understand what "Object oriented" means right? It means you will have and indiviual "Object" for an set of functions and parameters for a section of code.. Each "Object" is not actually an literal object but a file containing code, or  functions of its own, either inclusive or exclusive to the object class to run apart from the main program operations. Its not as simple as you think. For 'every object you need a class. The only advantage to having objects is to easily specify and seperate code to be more modular, and dynamic. Go try moving solids in c++, you will see what I mean. c++ is the last thing I'll try to implement rigid body physics into ever again.
  • billion57
    22nd Mar 2012 Member 0 Permalink
    I can't program.
    So, will it require any... changes? Do I have to download something, or create a folder, or whatever?
  • MasterMind555
    22nd Mar 2012 Member 0 Permalink
    @billion57 (View Post)
    No, not at all. It will be exactly like it is right now for usage.
  • boxmein
    22nd Mar 2012 Former Staff 0 Permalink
    Basically, if you want to make a mod, use the official. TPTPP is too far from completion.
  • billion57
    22nd Mar 2012 Member 0 Permalink