Beep - Sound

  • Neospector
    7th Jan 2012 Member 0 Permalink

    Catelite:

    The people who're responding by telling people to use the search bar or otherwise providing anything other than helpful comments are the ones responsible for the minor drama. I'm getting tired of reading it.

    ...And they actually implented sound in the game ages ago. I think just, no one felt like finding a good use for it?
    Oh, I've had ideas sprouting in my head to syncing light displays to music since the day I fiddled with music myself. It's just so overly complicated to do something cool like a song, and way too boring to do something simple like a beeping alarm.

    I suppose you could compromise and create a countdown that actually counted down, but, well, it's still a bit of Lua scripting if you know very little.
  • code1949
    7th Jan 2012 Member 0 Permalink
    @Razvanos (View Post)
    The main issue is that your suggestion has a single pitch, it wouldn't be that useful as you can't really create sounds people would enjoy listening to with a monotone noise.
  • BloodLust
    7th Jan 2012 Member 0 Permalink
    morse code tapper? XD
  • code1949
    7th Jan 2012 Member 0 Permalink
    @BloodLust (View Post)
    lol I guess but it would be rather irritating listening to a series of beeps XD
  • lillepallt
    7th Jan 2012 Member 0 Permalink
    @Catelite (View Post)
    w00t, powder DO got sound files?! :D noteblock be prepared for months of coding and countless times of failure
  • Videogamer555
    7th Jan 2012 Member 0 Permalink
    We still need sound.
    When SPRK hits a particle called SND it should trigger a note to be played. Duration is set by life. Frequency by tmp, and autoreset would be set by tmp2 (tmp2=0 if it can be used once and then reset only when the simulation is reloaded, tmp2=1 if it can be used each time a SPRK hits it).
    And in case the developers of TPT didn't know, SDL does have soundcard functions, not only for playing wave files but also for playing raw sound data from a buffer (like a byte array or something).