Indestructible clone

  • tommig
    1st Jan 2012 Member 0 Permalink
  • Minishooz
    1st Jan 2012 Member 0 Permalink
    Yeah but there's BCLN to be destroyed by DEST or SING CLNE should just be made indestructible.
  • airstrike52
    1st Jan 2012 Member 0 Permalink
    Agreed. I think CLNE being able to be destroyed by SING and DEST was originally the fault of those elements, though - particularly DEST.
  • Videogamer555
    1st Jan 2012 Member 0 Permalink
    As much of a "bug" as that seems, are there any saves that depend on it? I think the way the developers do it is they don't want even one save to be broken by any changes they make. Thus bug fixes are few and far between as often a person will implement a game glitch (possibly mistaking it for an intentional feature of the game) in order to make their save work.
  • randalserrano
    1st Jan 2012 Member 0 Permalink
    Actually, all that needs to be done with the saves that currently rely on clone to break is a simple thing that can be fixed in 2 seconds. It wouldn't break very many saves in the first place and it would make original clone truly indestructible. We already have 2 destructible versions of clone, so why not make regular clone completely indestructible?
     
  • Braxiatel
    1st Jan 2012 Member 0 Permalink
    There aren't any saves that depend on it as far as I know, but you could make new saves with it.