water physics

  • sandstorm
    24th Jan 2013 Member 0 Permalink

    So I know we're not about realism, but whatever, I'll make this any way.

    In oecake, when you drop something solid or more water into an existing body of water, the water will splash and push up at the edges. I understand that this may not work with the current < I say current because my hope is that the engine will be updated someday> update system, but it also cohld work, considering we have energy particles that record direction. So just a thought for anyone that has a mod out there <*hint*Jacob1*hint*>. 

    Uses:

    <do I really have to put this?>

    Cool water effects

    Realistic waves

    Potential for heat movement <compression=more concentrated heat>

    Spillage and real messes.

    Fun.

  • Sergeant_Starfruit
    24th Jan 2013 Member 0 Permalink

    People have wanted this forever. And it will probably never implemented because it's so complex. The best we can get right now are wave simulaters like mrsali0s's. Also, yes you do have to put uses.

  • boxmein
    24th Jan 2013 Former Staff 0 Permalink
    Water physics could be quite fun, but aside from small trickly powders it wouldn't make much cool stuff without larger objects...
  • The-Fall
    25th Jan 2013 Member 0 Permalink

    I would like to see compression in liquids... You could use DEUTs Code but intead of a change of temperature, you would have the liquid compress so much per unit of atmosphere pressure increase of decrease.

  • Catelite
    25th Jan 2013 Former Staff 0 Permalink

    OE Cake is a different type of game entirely o_o

  • sandstorm
    25th Jan 2013 Member 0 Permalink

    well, when the engine is updated...

  • Catelite
    25th Jan 2013 Former Staff 1 Permalink

    The engine being updated equates building an entirely new game. Simon did this once already, it took like, a whole year. :P

     

    Even then, the engine being 'updated' is not a magic thing that always makes stuff happen that doesn't happen otherwise.