Suggestion: Heat Capacity

  • baizuo
    11th Mar 2012 Member 0 Permalink
    Heat Capacity
    Add a new property to element, add a heat capacity related method to heat transfer functions

    Why needed:
    *liquid are act more like liquid when cool hot objects, not some kind of *gas bomb*, thus it's possible to design power plant with recycling cooling system
    *metal can transfer heat more quickly than things like concrete or wood, thus it's possible to design heat exchanger or things alike



    Generation Show Revived
    Add generation count back in debug mode, it's useful when counting particle speed, estimating transfer efficiency, things like that.
  • Catelite
    11th Mar 2012 Former Staff 0 Permalink
    Metal is already like the fastest conductor in the game. o.o If you add something like water to it so steam rises off when it heats up, then problem solved?
  • jenn4
    11th Mar 2012 Member 0 Permalink
    HSWS or w/e, heat switch anyways is the fastest conductor, when on.
  • snateraar
    11th Mar 2012 Member 0 Permalink

    jenn4:

    HSWS or w/e, heat switch anyways is the fastest conductor, when on.
    Isn't FILT faster?
  • _kinloch_
    11th Mar 2012 Member 0 Permalink
    nice idea (is this already in the TPT?)
    maybe instead of heat capacity you could have heat transmitting and receiving values(most elements would have equal values)
    with a high receive rate and a low transmit rate it would have little effect on its surroundings temperature but its surroundings temperature would affect it a lot.(like having a low heat capacity)

    If there was a high transmit rate and a low receive rate it would warm/cool things to its temperature but wouldn't be changed much but its surroundings temperature.(like having a high heat capacity)
    this way temperature would be way more flexible.
  • baizuo
    11th Mar 2012 Member 0 Permalink
    Well if we have heat capacity it might be a lot more lag = =
    Actually I was just not satisfied with the water cooling efficiency