Gravity for particles?

  • BLISax
    7th Nov 2011 Member 0 Permalink
    I think each particle should have it's own gravity. This will be defined in the parts array. This will allow elements to gather together. This should only be when Newtonian gravity is enabled. I think this would be cool for when regular gravity is off and you put a powder or liquid, it would move to other clumps of particles. It could show how planets form and maybe orbits without a central point of gravity.
  • Neospector
    7th Nov 2011 Member 0 Permalink
    The Newtonian Gravity field updates too slowly for it to be on particles.
    Imagine trying to blow up a balloon while falling. That's an analogy to what the game would be doing with particles and Newtonian Gravity.

    Also, this should be in feedback.
  • BLISax
    7th Nov 2011 Member 0 Permalink
    kk just thought it would be interesting... and cool... freaking awesome

  • MasterMind555
    7th Nov 2011 Member 0 Permalink
    @BLISax (View Post)
    Space mode? o.o
  • BLISax
    7th Nov 2011 Member 0 Permalink
    @MasterMind555

    Umm yes!!!
  • Catelite
    7th Nov 2011 Former Staff 0 Permalink
    We toyed with this in the betas before gravity became official, actually. The biggest problem is that once you get more than a few hundred particles on the screen, gravity stops updating except every few seconds, which obviously has a catastrophic effect on orbits and interesting mechanics. Photons orbiting themselves is freaking awesome, but virtually everything else is boring unless confined to very specific examples.

    digest: this would be an awesome console setting I think. But I wouldn't have a clue how to do that. From my earlier experimenting, if you only have a small wire and set spark with negative gravity, the effects are pretty cool ^_^