• Started 4th Sep 2013 in Feedback
    That sounds like there's a memory leak in your version of TPT. Could you try re-downloading, and after that trying some other version to see if it still happens?
  • Started 4th Sep 2013 in Feedback
    @Cacophony (View Post)  Well I sure did expect rainbow unicorns. I hope you will deliver :\    @m7167 (View Post)  You have special particles do it aka newtonian gravity creators,...
  • Started 4th Sep 2013 in The Powder Toy/Lua scripting
    What about having an API (idk maybe commands and cmd for its short version) to create old-style commands that can invoke Lua? Maybe even having the Lua API go reverse on itself and have commands for ...
  • Started 4th Sep 2013 in Feedback
    http://github.com/cracker64/tptmp/ for an exact link. It uses a client and server and room model which means you need cracker64 or mniip to give you the server code which they are pretty jealous abou...
  • Started 4th Sep 2013 in Help
    One frame is FPS-1 or 1/FPS, which for 60 fps is 16 ms.   One pixel is exactly 2.22e19 atoms.
  • Started 4th Sep 2013 in Feedback
    Can't see why not as pages would be requested anyway with a page number.
  • Started 3rd Sep 2013 in General
    [00:19.22] * StewieGriffinSub stuffs a penis down mitch|mobile's pants. The timer is set for 60 seconds! There are 2 wires. They are: brown and blue.  because penis jokes are all the craze ...
  • Started 3rd Sep 2013 in Feedback
    Oh we totally know but this project is too complex to attempt it. You can try running Powder Game, written in Java, on your iPad. http://dan-ball.jp/en/javagame/dust/
  • Started 3rd Sep 2013 in Help
    @watsonj11 (View Post)  Sadly not. Would be cool though for a timer to send a tick every second regardless of the framerate, or whatnot. I could do that™
  • Started 3rd Sep 2013 in Help
    @watsonj11 (View Post)  60 frames per second is the conventional rate which to use as a hard maximum since like 99% of the monitors of the universe don't draw faster than that and the other...