• Started 18th Oct 2010 in Powder Toy mods
    uint8 cg = 0x07+(parts[i].life*19)    you sure??
  • Started 18th Oct 2010 in Powder Toy mods
    I need someone to debug in windows and find the error.
  • Started 18th Oct 2010 in Powder Toy mods
    Another one doing it?! I really can't find anything wrong with it...    Its not in yet anyway, hence the * :P
  • Started 18th Oct 2010 in Powder Toy mods
    TheDarkStar  Use X with MUPT* :P    wikku9, tutut123  The element in the brackets is the elements ctype, its a secondary type for the particle. it works with CLNE as well :P
  • Started 18th Oct 2010 in Powder Toy mods
    X X isn't finished yet so it will be buggy. The energy converter is pretty cool :D and leads temp reflects is RL values at the moment.    Updates:  X_X no longer forms ACID* ...
  • Started 18th Oct 2010 in Powder Toy mods
    The old thread was out of date by 2 versions and links were scattered everywhere. Now all the information is in one place and easily locatable.    The X X element is planned to provide some...
  • Started 18th Oct 2010 in Powder Toy mods
    This post will just contain links to the files, These links will always be up to date. Do not ask for links as you will be ignored. Following posts will contain information updates.    Late...
  • Started 18th Oct 2010 in Feedback
    Isnt it? Was last time I looked... and ECLN bugs like hell btw, your description is identical to my original design.
  • Started 18th Oct 2010 in Feedback
    NO to any moving solid. This is Powder Toy, not Solid toy.
  • Started 18th Oct 2010 in General
    Finalflash50: every single idea he had was different then anything that has ever been suggested before  Then why had I already thought of neon gasses, played around with them as gas, liquids, po...