-
Started 18th Oct 2010 in Powder Toy mods
tutut125 Actually, its nothing to do with that :P You would need to create a "Copy" of yourself every time and "kill" the previous version whats being transprted, you&...
-
Started 18th Oct 2010 in Powder Toy mods
CNCT is bugged, AMTR isn't being changed any time soon, PHOT is a known bug, solid transporter is awesome and TheWiseEyes just made me facepalm xD
-
Started 18th Oct 2010 in Powder Toy mods
MORT is Steam train. I ain't got a clue where it is. You gotta forge GSTL :P X is staying how it is... :P There's something extra what happens if you use the right elemen...
-
Started 18th Oct 2010 in Powder Toy mods
Its been a while so 4.9 is going up shortly. ZINC, GSTL is up and in, as well as an interesting element from Simon O_o You can stop bugging me about it now tutut125 :P
-
Started 18th Oct 2010 in Powder Toy mods
DucTape: Most powders sink to the bottom of CNCT Not a hard fix. Will be done with next update. FinalFlash50: antb You are a linny aren't you I've said a few ...
-
Started 18th Oct 2010 in Powder Toy mods
Finalflash50 Another Windows only bug...
-
Started 18th Oct 2010 in Powder Toy mods
Questions like that are usually already answered somewhere on the forums, usually in the Help sections. But I'll answer it here because I can't remember a post where it has been answ...
-
Started 18th Oct 2010 in Powder Toy mods
Its possible but it will be a pain to execute.
-
Started 18th Oct 2010 in Powder Toy mods
You know you have to set up a new project for each different version of TPT don't you? :P
-
Started 18th Oct 2010 in Powder Toy mods
cr = 0x00; uint8 cg = 0x07+(parts[i].life*19); cb = 0x00; that's that section of code, if it was a missing , or ; it wouldn't compile at all here... &nbs...