• Started 18th Oct 2010 in Powder Toy mods
    tutut125  Actually, its nothing to do with that :P  You would need to create a "Copy" of yourself every time and "kill" the previous version whats being transprted, you&...
  • Started 18th Oct 2010 in Powder Toy mods
    CNCT is bugged, AMTR isn't being changed any time soon, PHOT is a known bug, solid transporter is awesome and TheWiseEyes just made me facepalm xD
  • Started 18th Oct 2010 in Powder Toy mods
    MORT is Steam train. I ain't got a clue where it is.  You gotta forge GSTL :P    X is staying how it is... :P There's something extra what happens if you use the right elemen...
  • Started 18th Oct 2010 in Powder Toy mods
    Its been a while so 4.9 is going up shortly.    ZINC, GSTL is up and in, as well as an interesting element from Simon O_o    You can stop bugging me about it now tutut125 :P
  • Started 18th Oct 2010 in Powder Toy mods
    DucTape: Most powders sink to the bottom of CNCT  Not a hard fix. Will be done with next update.    FinalFlash50: antb  You are a linny aren't you  I've said a few ...
  • Started 18th Oct 2010 in Powder Toy mods
    Finalflash50  Another Windows only bug...
  • Started 18th Oct 2010 in Powder Toy mods
    Questions like that are usually already answered somewhere on the forums, usually in the Help sections.   But I'll answer it here because I can't remember a post where it has been answ...
  • Started 18th Oct 2010 in Powder Toy mods
    Its possible but it will be a pain to execute.
  • Started 18th Oct 2010 in Powder Toy mods
    You know you have to set up a new project for each different version of TPT don't you? :P
  • Started 18th Oct 2010 in Powder Toy mods
    cr = 0x00;  uint8 cg = 0x07+(parts[i].life*19);  cb = 0x00;    that's that section of code, if it was a missing , or ; it wouldn't compile at all here...  &nbs...