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Started 1st January in Powder Toy mods
@Ximorro (View Post) Thanks! Glad you've enjoyed using the mod. I think both of those are great QoL changes I could bring over. Of course, I'd just put them in options, instead of the...
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Started 30th Dec 2024 in General
See this thread for info. But basically, enter tpt.installScriptManager() into the console, and it will install the script manager for you, which integrates with the starcatcher script s...
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Started 30th Dec 2024 in Powder Toy mods
Version 58.1 Released! Version 58.1 2024-12-30 Change internal version number to 99.0 Download Version 58.1 for Windows Download Version 58.1 for macOS Dow...
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Started 23rd Dec 2024 in Announcements
A surprise 2nd beta has been released! 99.0 (Build 376) 2024-12-22 Fix large save uploads failing (especially on Windows)SRT (Separate Render Thread) is now enabled by defau...
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Started 21st Dec 2024 in Powder Toy mods
Version 58.0 Released! Version 58.0 2024-12-20 Updates from tpt++ 99.0, including new changes to the online save browser and various other sim fixesSeparate Rendering Thread is not...
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Started 21st Dec 2024 in Announcements
@GigaCars (View Post) Yeah, the previous rates for PHOT generation in GLAS / GLOW were bugged. Supposed to be 1/10 and 1/30, but instead it was 9/10 and 29/30. Unfortunate for anyone who used P...
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Started 20th Dec 2024 in Announcements
@YourLocalCapybara (View Post) Some of the sim fixes took a few minutes, but actually a lot of work went into some of these! The separate rendering thread was pretty big. Lots of other refactor...
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Started 19th Dec 2024 in Announcements
A Beta for 99.0 has been released! Changelog: Add an option to render the simulation on a separate thread. This may increase framerate when fancy effects are in useAdd day/week/mon...
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Started 18th Dec 2024 in Help
There's no direct way to do this. All saves bump to the top of "By Date" unless you already bumped it within the last 3 hours. One option is to resave it, but unpublished....
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Started 18th Dec 2024 in Help
@BlivetWidget (View Post) Ok. I hope the separate rendering thread negates some of the performance losses in 98.0. Switching to mingw officially probably won't happen (because...