• Started 27th Jan 2022 in Feedback
    @boiiplay (View Post)  Check back tomorrow :)
  • Started 27th Jan 2022 in Feedback
    I can back up everything @Lockheedmartin is saying, he summarizes it pretty nicely.    Basically it's up to the community what is on front page. We used to proactively demote deco art,...
  • Started 26th Jan 2022 in Announcements
    @IEATDIRT (View Post)  The community doesn't have access to the database or logs to get the exact counts. For example if you were asked how many new registrations occurred in April or how m...
  • Started 26th Jan 2022 in Announcements
    @Teneiger10 (View Post)  Yes, this is a known bug, sign editing doesn't account for zoom window right now, it will just draw signs right on top of it. This will hopefully be fixed in the ne...
  • Started 26th Jan 2022 in Announcements
    @Teneiger10 (View Post)  Don't expect them until the summer again. @Mrprocom is busy with school and won't have any free time until his break.
  • Started 26th Jan 2022 in Development Assistance
    Nope, something like this is only controlled via the c++ HUD code, you can't interact with that from Lua
  • Started 25th Jan 2022 in Feedback
    There are also Lua commands for nearly everything, so you can do "tpt.brushID = 2" in the console to get triangle brush too.
  • Started 25th Jan 2022 in Development Assistance
    @boiiplay (View Post)  This guide may get you started with viewing and editing the icons. Using the font editor is a required step to edit them:    https://powdertoy.co.uk/Wiki/W/How_t...
  • Started 24th Jan 2022 in Feedback
    I would like for all of the brush controls to be present on Android, not just shapes. I would add lines and rectangles before shapes. But most likely would just do all of them (plus flood fill and ov...
  • Started 23rd Jan 2022 in General
    Can you describe how this works? According to my googling this will automatically smooth lines when you draw them.    We do have line tool, and you can hold alt while drawing a line to snap...