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Started 18th Oct 2011 in Powder Toy Mods
Atrayin:@jacob1 (View Post) Nope ill post a pic:image That's strange. Can you even get to github.com? If you can, try searching for me and getting to my account that way.
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Started 18th Oct 2011 in Powder Toy Mods
@Atrayin (View Post) Did you go here? That link works for me. @CrimsonCloud (View Post) I probably just need to ask him to add this stuff in, and then i'm sure he'l...
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Started 18th Oct 2011 in Powder Toy Mods
@Atrayin (View Post) To check if I added something, you can always go to github. When I add something new, it's usually on there for a while before I make a new version of my mod and post ...
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Started 18th Oct 2011 in Powder Toy Mods
@Atrayin (View Post) There is a limit of 25 frames because it uses a ton of memory, and probably wouldn't be able to save online with that many. I could probably make a lua command or some...
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Started 18th Oct 2011 in Powder Toy Mods
@Atrayin (View Post) Those sound like good suggestions, i'll try to add them. I think someone suggested all of those before though, I was just too busy to add them. Also, when I tested mel...
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Started 18th Oct 2011 in Powder Toy Mods
Version 4.0 is out. Moving Solids can now rotate, making them much more realistic, but not as pretty, so you'll have to enable it it the fav2 menu. To see them rotate, draw a triangle or use Ctr...
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Started 18th Oct 2011 in Powder Toy Mods
@cctvdude99 (View Post) The ANIM probably just needs to be turned on. In the next verision, i'll make the default being turned on, but for now, just activate it with pscn before you draw.
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Started 18th Oct 2011 in Powder Toy Mods
I added animated liquid crystal (ANIM) to my mod in the powdered electronics menu, and an example to show what it can be used for: 571404View Save 571404 Open it up in Versi...
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Started 18th Oct 2011 in Powder Toy Mods
Okay, I just added it Download: http://min.us/lbvyL8rkNJlcni Sorce: https://github.com/jacob1/The-Powder-Toy
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Started 18th Oct 2011 in Powder Toy Mods
Version 2.0 is out, with MOVING SOLIDS! They are much less glitchy than the ones in my Lua script, and are almost perfect except that they don't have rotation.