-
Started 18th Oct 2011 in Powder Toy Mods
@therocketeer (View Post) I don't think Simon noticed it or something. Maybe I should send him a message or go on irc and tell him.
-
Started 18th Oct 2011 in Powder Toy Mods
@Joeboy25 (View Post) @therocketeer (View Post) @BoredInSchool (View Post) Okay. I actually wasn't really mad, I almost never get mad at anyone.
-
Started 18th Oct 2011 in Powder Toy Mods
@therocketeer (View Post) apology accepted. Also Antimatter ctypes would be nice, I like finding ways to make new and existing elements more customizable. I will do that for the next version.
-
Started 18th Oct 2011 in Powder Toy Mods
@therocketeer (View Post) Yes, please make a new thread, don't spam this and the U235 suggestion thread.
-
Started 18th Oct 2011 in Powder Toy Mods
New version released, version 13 Version 13 - 3/18/2 Fix glitch when VOID-like elements eat particles. Changes and fixes to FIND tool, can also now find walls. Ctrl+F to quickly fi...
-
Started 18th Oct 2011 in Powder Toy Mods
@The-Fall (View Post) The answer in the pm you sent me was right. I won't post it here in case anyone else wants to guess though. I think the original thread would have been better if peop...
-
Started 18th Oct 2011 in Powder Toy Mods
@Galacticruler (View Post) 1. Are you saying I should just try fixing/changing fire color instead of your idea? I was going to do that anyway. 3. If/When I do decide to do some radioactiv...
-
Started 18th Oct 2011 in Powder Toy Mods
@Galacticruler (View Post) 1. This is basically green fire, fire already generates small amounts of pressure. I could see about making fire change colors depending on it's temperature, tho...
-
Started 18th Oct 2011 in Powder Toy Mods
@Nab1929 (View Post) Can you show me which save does that? I may have already fixed it for the next version. If the save has BHOL or any other element that eats particles, that was the problem,
-
Started 18th Oct 2011 in Powder Toy Mods
@_kinloch_ (View Post) No it doesn't work for mac, I don't have one to compile with. The first post has a link to the source on github, you have to compile it yourself if you want to ...