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Started 17th Nov 2011 in The Powder Toy/Lua scripting
You can use a lot of different programs to create the code. I just use notepad. Just create a new text document and open it with notepad. The file name doesn't need to end in .lua, you can use ....
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Started 16th Nov 2011 in Help
Both of the effects buttons do absolutely nothing. The one on top is in the code in one place, and it has something to do with nothing mode, but it doesn't appear to do anything yet.  ...
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Started 13th Nov 2011 in Feedback
I also think they should let us see all the stamps too, because I have over 200 deleted stamps that are taking up room in my stamps folder, and I don't know which one to delete. They could ...
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Started 8th Nov 2011 in Feedback
In my mod, there are bouncy balls, but its really just a buch of particles that keep getting the same velocity and position relative to the one in the middle. It still looks right and works, though. ...
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Started 5th Nov 2011 in General
Pressing d will display the mouse coordinates on the HUD, but you probably already knew that. tpt.setdebug(1) displays info on the indexes of particles, and tpt.setdebug(4) displays info...
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Started 4th Nov 2011 in Feedback
I just added this this to my mod. You can get it here. I think if you click view raw it will download. The option to change the mode is in the FAV2 menu. Right click to set the manual he...
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Started 4th Nov 2011 in Feedback
This would be extremely usefull. I always though it was anoying how if everything was almost at room temperature, it would all be blue and you wouldn't be able to tell which parts were hotter. T...
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Started 28th Oct 2011 in The Powder Toy/Lua scripting
If you want, you can use the code that draws the date in my script. It has a 12-hour clock and tells the day of the week and month in words instead of numbers.local date = os.date("*t") if ...
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Started 21st Oct 2011 in Feedback
I was thinking about making more options so that you could select what things you wanted to show up in the HUD, I just haven't yet. It also think it would be very useful, because I might want to...
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Started 20th Oct 2011 in Help
Moving solids are possible to make, but they would be a little glitchy. I am going to put a bouncy ball in my mod, but it is just a ball and doesn't have rotation or complicated physics, it just...