• Started 30th Jan 2012 in Feedback
    The first idea works perfectly, so i'll just do that. No collisions between particles isn't that noticeable, and maybe some kind of use for that could be found. The second idea would be use...
  • Started 30th Jan 2012 in Feedback
    @jacksonmj (View Post)  I never thought about that happening, I will try and fix it. I have a few ideas about what to do, but i'm not sure how well they would work. I could try preventing p...
  • Started 28th Jan 2012 in Feedback
    Most of the changes are on the first page of the Official Game Feedback thread. The only way to know exactly what happened in each version is to look on github, because no one updates the  chang...
  • Started 28th Jan 2012 in Feedback
    Whenever another version with the new save format in it comes out, it will display decorations on new stamps, but there will be no way of switching it on and off, you would have to reload every stamp...
  • Started 24th Jan 2012 in Feedback
    @tommig (View Post)  I actually already finished it, and released the next version in my mod thread. I made it slightly better for the next version though, but that won't be for a long time...
  • Started 24th Jan 2012 in Feedback
    I thought this looked useful, so I added this to my mod, it will be in the next version of it, which I will release sometime within a few days.
  • Started 13th Jan 2012 in General
    With 1.0 (and maybe 1.8), mobs like cows never spawn or despawn, they are only created when a new chunk is created. You might have to travel extremely far before you find cows, and then use wheat to ...
  • Started 12th Jan 2012 in Development Assistance
    You can exit a program using os.exit(), and make the password like this:    thepassword = "thepowdertoy"  local pass = tpt.input("password", "Enter the passwor...
  • Started 27th Dec 2011 in Feedback
    You could use tmp and life, those are saved for every element. If tmp wasn't saving for you, then it must just be a problem in your code, because it should automatically save for everything. You...
  • Started 27th Dec 2011 in Creations
    I think he wants protons, and a new wall or element that will let everything pass through it when activated, but block things when it's not.    Protons (PRTN) have been rejected many t...