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Started 14th Dec 2011 in Feedback
Name changing is already in the next version. I'm not sure which implementation was used, I think what simon did kept the name the same in some arrays like the one you used, but when creating el...
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Started 14th Dec 2011 in The Powder Toy/Lua scripting
It doesn't work yet. Before powder toy even shows up, it goes through the weights of all the elements and decides which ones are heavier and can move through other elements. It puts these into a...
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Started 13th Dec 2011 in Feedback
There is no way to get to active_menu 12, so this won't work. You should try my lua script. It's on page 3 of the lua forum titled favorites menu in lua, and does tons of other usefull...
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Started 11th Dec 2011 in The Powder Toy/Lua scripting
@Videogamer555 (View Post) There is no way, you'll have to look at the source code every time. You can probably just guess what the properties of most elements are, I think most are just t...
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Started 11th Dec 2011 in The Powder Toy/Lua scripting
Here is the answer to all your questions in one post: @Videogamer555 (View Post) To combine them, just add the hex numbers together. If you wanted something to be solid and liquid,...
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Started 11th Dec 2011 in The Powder Toy/Lua scripting
@Videogamer555 (View Post) Properties has some special properties, like if it is conductive. These are the properties: TYPE_PART 0x0001 //1 Powders TYPE_LIQUID 0x0002 //2...
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Started 11th Dec 2011 in The Powder Toy/Lua scripting
You can edit these, I put the names used in the comments in the source code and in the wiki in parentheses, but those aren't their real names. Their names were never changed, the wrong names wer...
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Started 10th Dec 2011 in Powder Toy mods
@cctv (View Post) My mod was missing that dll too, I think it must come when you install visual studio or something, and so only people that have it installed already have that dll.  ...
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Started 8th Dec 2011 in Feedback
It's a bug, it's using up all the memory on your computer until there's none left. It happens because flood_prop doesn't free(bitmap); It will probably be fixed whenever the ...
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Started 7th Dec 2011 in The Powder Toy/Lua scripting
@juice (View Post) You need to get the source and then follow this tutorial. I don't think you understand what you would need to do to make elements, though, you have to edit the source c...