-
Started 15th Jun 2012 in Powder Toy Mods
@The-Fall (View Post) I don't know if rope would work that well with the way moving solids currently work. Currently, they only bounce away from any particle they touch. @Nab1...
-
Started 15th Jun 2012 in Feedback
@Raphi (View Post) It could be in the official version eventually. frame capturing looks like it takes pictures every few frames or something, but it's disabled in the source ...
-
Started 15th Jun 2012 in Feedback
@Raphi (View Post) That would be possible since there is a focus variable for each textbox. I already did it another way for my mod though by calling the function once before an interface with ...
-
Started 15th Jun 2012 in Feedback
compression is one bug I sort of support being removed. There are ways around it, I know using EHOLE raises the limit to 1500 particles so maybe that could be used. @boxmein (View Post)&...
-
Started 15th Jun 2012 in Powder Toy Mods
Version 16 released. I got a new charger, my computer is working again (except the battery is still really bad, but it still lasts almost an hour unplugged, which it never is) Version 16...
-
Started 15th Jun 2012 in Feedback
@PacBrad (View Post) Intended, they destroy it @yttrium39 (View Post) It might be fixed (a very simple fix), but I think temperatures and pressures that are too high are rese...
-
Started 15th Jun 2012 in General
BRAY DYST SPWN SPWN2 MORT RIME FOG LOVE FRZW BIZG BIZS PSTS EQVE SHD2 SHD3 SHD4 LOLZ I may have m...
-
Started 14th Jun 2012 in Feedback
@savask (View Post) I made it an option in my mod, and I didn't notice much slowdown. Maybe it is slower, I haven't compared the speeds of my mod to official recently. In the next ver...
-
Started 14th Jun 2012 in Powder Toy Mods
Of course I will... Eventually. I might even get one tomorrow, but probably not since I'm busy. Maybe I should stop procrastinating on things like this, now it's too late. I just hope they ...
-
Started 14th Jun 2012 in Powder Toy Mods
Version 16 finished, but not released. I'll try and get my computer to charge tomorrow, but if not I'll need someone to either compile it for me or post a link to the .exe in the build fold...