• Started 1st Apr 2012 in Feedback
    ...Or use my mod, it has an option to save as the latest release or beta version if you don't use anything new.
  • Started 1st Apr 2012 in Feedback
    If I had a sound file in .wav format with just a simple note, I could probably add a NOTE element into the powdertoy    @epicksl (View Post)  You just need to check if the life of the ...
  • Started 1st Apr 2012 in Announcements
    I don't know where to post this, but there's a bug on the website caused by [REDACTED]. All the dates on all the threads are wrong, they appear to all be the same date as the first post. On...
  • Started 1st Apr 2012 in Powder Toy mods
    @The-Fall (View Post)  I did update it, it's all of those things are true except for that one (which I may try to do for the next version, my mod does really have moving solids). I just cou...
  • Started 1st Apr 2012 in Powder Toy mods
    Version 14 Released    Version 14 - 4/1/2  Lua code in saves run in a limited environment without access to dangerous functions that could cause a virus. Prevent infinite loops in Lua,...
  • Started 1st Apr 2012 in Feedback
    I think this or a similar idea would be a great thing to add. There are ways to prevent viruses, so that wouldn't be a problem. In my mod, lua scripts can be included with saves, and it does two...
  • Started 1st Apr 2012 in Feedback
    @Tandors (View Post)  It depends on the initial temperature of the hydrogen. If you heat it to the max temp, a lot will be formed, but if you have it at about 5000 degrees it might only go to C...
  • Started 1st Apr 2012 in Powder Toy mods
    @firefreak11 (View Post)  I don't know, maybe just try Ctrl + f, and search for PT_NEUT that way
  • Started 1st Apr 2012 in Powder Toy mods
    @firefreak11 (View Post)  In visual studio, you can right click and then "find all references". Do this for PT_NEUT, and add your energy particle to the if statements if it looks like ...
  • Started 31st Mar 2012 in Help
    It should still heat up no matter what brush you use, it's just that the center line heats up faster due to a minor bug I forgot to fix in my pull request. Try heating it more, then maybe cool d...