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Started 15th Apr 2012 in Powder Toy mods
I'm not the one making it, but it is in the latest version of my mod. In the FAV2 menu, click REAL to enable realistic heat, because it's normally disabled. Also, not every element has an e...
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Started 15th Apr 2012 in Powder Toy mods
@builder (View Post) Okay, I thought I made it so you didn't need that with version 14, but I guess what I did didn't work. I put a link to that on the first post, just download that ...
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Started 13th Apr 2012 in Powder Toy mods
@Nab1929 (View Post) @mniip I haven't commited the Easter egg hunt yet, but once I do, you'll be able to see what was causing it. I don't know if I'll have time to do ...
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Started 13th Apr 2012 in Powder Toy mods
@Nab1929 (View Post) I already found and fixed this today when I made reversible PIPE, it's actually a problem caused when I added [REDACTED], and happens with a few other elements that us...
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Started 9th Apr 2012 in Feedback
Even, if there is rounding error, I found out that it's always the same, so you can just add 1 to each color value as long as its not 0, and that will mostly fix it except for when r, g, or b is...
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Started 8th Apr 2012 in Feedback
I just checked, and tmp is mostly used, and tmp2 is set to either 0 or 1, so both have room to store an extra 'reverse' bit. I spent a little time trying to figure out how to do it, but I c...
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Started 8th Apr 2012 in Feedback
@Simon (View Post) Actually, it looks like the r, g, and b values just decrease by 1 every time no matter what, so it's not a rounding problem. If for example r is 1, or it's 255, whe...
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Started 8th Apr 2012 in Powder Toy mods
@Nab1929 (View Post) Okay, I will fix that. For now, you can just use alt + z, that way doesn't need clicking. Also, has anyone done the Easter egg hunt? There are prizes afte...
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Started 7th Apr 2012 in Powder Toy mods
Version 14.1 Released, with an Easter Egg hunt. Version 14.1 - 4/7/2 Really update to latest source. Fix infinite fusion and burning oxygen. CLNE and PCLN are indestructible, BCLN ...
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Started 6th Apr 2012 in Help
@billion57 (View Post) What made you think it was going to have moving solids? It's just a port to c++, the particle update and drawing code hasn't been changed much yet. Even if it i...