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Started 28th Jan 2012 in Feedback
Whenever another version with the new save format in it comes out, it will display decorations on new stamps, but there will be no way of switching it on and off, you would have to reload every stamp...
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Started 24th Jan 2012 in Feedback
@tommig (View Post) I actually already finished it, and released the next version in my mod thread. I made it slightly better for the next version though, but that won't be for a long time...
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Started 24th Jan 2012 in Feedback
I thought this looked useful, so I added this to my mod, it will be in the next version of it, which I will release sometime within a few days.
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Started 13th Jan 2012 in General
With 1.0 (and maybe 1.8), mobs like cows never spawn or despawn, they are only created when a new chunk is created. You might have to travel extremely far before you find cows, and then use wheat to ...
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Started 12th Jan 2012 in Development Assistance
You can exit a program using os.exit(), and make the password like this: thepassword = "thepowdertoy" local pass = tpt.input("password", "Enter the passwor...
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Started 27th Dec 2011 in Feedback
You could use tmp and life, those are saved for every element. If tmp wasn't saving for you, then it must just be a problem in your code, because it should automatically save for everything. You...
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Started 27th Dec 2011 in Creations
I think he wants protons, and a new wall or element that will let everything pass through it when activated, but block things when it's not. Protons (PRTN) have been rejected many t...
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Started 27th Dec 2011 in Help
They were lost when Simon rewrote the graphics code. I asked him to add them back in, and I even have the code in my mod on github, but he never said anything about it. Maybe if I asked him again, he...
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Started 26th Dec 2011 in Feedback
When I press 6, I expect all of the fancy graphics to go away and be just like nothing mode with heat displayed. This would make it harder to do that, and now I would have the same problem as you. Bu...
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Started 26th Dec 2011 in Feedback
This does seem usefull. I will try to add it to my mod someday, unless one of the official devs tries to add it.The only problem I could see with this is that you can't change PT_NUM, and you ca...