• Started 27th Feb 2012 in Feedback
    @heretik (View Post)  I already made it and you can try it out in my mod. I might send a pull request with it soon so that it can get into the official version.
  • Started 27th Feb 2012 in Feedback
    I will try adding this to my mod soon, hopefully it works well. I've never tried making a reactor before but I could try making an extremely powerful bomb out of it as an example. There's e...
  • Started 23rd Feb 2012 in Creations
    @jacksonmj (View Post)  What isn't finished in the new format? I finished everything I saw missing and it seems to work for me.
  • Started 18th Feb 2012 in Help
    @Racer-Delux (View Post)  It does? I don't think it does because each of the 12 outputs would have an equal chance of being picked, and if none of them were picked, it would try again. The ...
  • Started 18th Feb 2012 in Help
    When I wanted to generate a random number from 1 to 10 once, I used LRBD to get 16 different outputs, each with a 1/16 chance. If it was one of the last six, it would send a signal back into the inpu...
  • Started 17th Feb 2012 in Feedback
    I don't think the file size is limiting anything, the reason faster gravity calculations weren't added was because it didn't work on older computers, but it has been fixed by now I thi...
  • Started 17th Feb 2012 in Powder Toy mods
    @Minishooz (View Post)  I thought Windows could automatically create and open zip files? When ever I have a zip file, I just double click it in windows explorer and it opens without having to ex...
  • Started 16th Feb 2012 in Development Assistance
    What Simon says is the only way to do it, and it's only going to get harder to update the source as more things are changed, so you should do it now. Just start by adding in the elements, and th...
  • Started 14th Feb 2012 in Development Assistance
    You could try doing this    You just need to check it graphics_fire if it has the modified tmp, and then change the colr/g/b variables to whatever purple would be (before the line that puts...
  • Started 6th Feb 2012 in The Powder Toy/Lua scripting
    This should work, but I haven't tested it.  name = "ForumTroll";  local user = tpt.input("ForumTroll", "Type ForumTroll");  if user == "ForumTro...