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Started 30th May 2012 in Feedback
Actually, this is because of a glitch. I'll see if it's possible to fix, but I think this was pointed out before and not fixed, maybe there's a reason.
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Started 30th May 2012 in Powder Toy mods
@Nab1929 (View Post) fixed I accidentally made it so that SING could only destroy things that weren't VOID but were both BHOL and NBHL at the same time. oops. I also onl...
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Started 30th May 2012 in Announcements
@billion57 (View Post) WIND and some of the old GOL elements (I think only BRAN, FROG, and STAR are left). I made my post more clear.
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Started 29th May 2012 in Announcements
Version 79.4: - Fix ptsave parsing if there is no '#' - Download progress bar for save opening - Soap bubbles easily formed, also their links get inherit soap's de...
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Started 29th May 2012 in Feedback
If the source doesn't get put on github, I might try doing it myself using the source in the first post. It shouldn't be that hard to convert it to c. @The-Fall (View Post)&nbs...
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Started 28th May 2012 in Creations
As long as you didn't use any elements from the latest beta that aren't in the release version, you can use my mod to save them publicly. In the favorites menu, click MORE, and then click S...
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Started 28th May 2012 in Help
It's supposed to show things like lolz and rime. This is how you can draw them without using the console. It shouldn't show things like WIND and BRAN though, because those are disabl...
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Started 28th May 2012 in Development Assistance
If you change the heat conduction of one particle, it changes it for all of them. You should never modify ptypes individually for each particle.
Find this: "//heat transfer code" in ...
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Started 25th May 2012 in Feedback
@Catelite (View Post)
If the initial temperature of the hydrogen was 9000C, then it will create SING. Try only having it at about 5000C - 7000C, it should go to the CO2 step and then stop. In my tes...
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Started 25th May 2012 in The Powder Toy/Lua scripting
You forgot PSTS tpt.el.psts.menusection=8 tpt.el.psts.menu=1 You could also maybe add WIND tpt.el.wind.enabled = 1 tpt.el.wind.menu = 1