• Started 11th Jun 2012 in Help
    I looked and I couldn't really find much, but I did notice these 2:  Bomb with a tmp of 2 and life of 0 doesn't blow anything up (used to be in wiki)  !set tmp bubw 1 - the carbon...
  • Started 11th Jun 2012 in Feedback
    @Paul99 (View Post)  If you use a pixel of GPMP in your bomb, the SING created might destroy it, or you could always just use a little GBMB. Also, in your reactors, you can use GPMP, but then a ...
  • Started 10th Jun 2012 in The Powder Toy/Lua scripting
    @shutterbug  You might be able to do it in one line, but I know 2 will work. Type three separately:  function test() [your code] end    tpt.register_step(test)
  • Started 9th Jun 2012 in Feedback
    @Paul99 (View Post)  The change makes reactors a lot easier to do, but bombs are less powerful now. Fusion was supposed to have changed months before this, but it wasn't because I didn'...
  • Started 9th Jun 2012 in The Powder Toy/Lua scripting
    @shutterbug (View Post)  You also need to make it a function by writing "tpt. Register_step(function asdf() [code] end)", you can't just put your code in a string
  • Started 9th Jun 2012 in Powder Toy mods
    @boxmein (View Post)  Okay, I'll change it.    I might end up make completely solid moving solids a toggle just like rotation, it isn't working as well as I thought. When I a...
  • Started 9th Jun 2012 in The Powder Toy/Lua scripting
    @shutterbug (View Post)  1. Yes, I just use notepad but you can use any text editor really. Multiple and statements work too.
  • Started 9th Jun 2012 in Feedback
    I just updated the README on my mod github here, so go there to see the detailed changes for each build. (the pretty powders shortcut wasn't removed, it was in the README twice so i removed one)...
  • Started 9th Jun 2012 in Powder Toy mods
    @The-Fall (View Post)  It actually still charging somehow, but I don't know how much longer it will last. I'll get a new one eventually still (maybe not until it actually breaks). &nbs...
  • Started 8th Jun 2012 in Feedback
    @Haspaker (View Post)  This is a bug, but fixing it would be hard because you would have to change the reflection code for energy particles, and that might also break saves. It may be fixed even...