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Started 3rd Aug 2012 in Creations
What exactly makes you think it is? It's a spark maze, not art, so it's fine. Art is only removed from the front page if it's not functional and doesn't use any tpt features becau...
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Started 3rd Aug 2012 in Creations
@DJspiderize (View Post) Of course it's enough, it doesn't have to much deco, except to hide the elements that create the function, and it has lots of explosions. It's not art.&n...
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Started 3rd Aug 2012 in General
@dulix11 (View Post) Ban reasons are displayed on IRC (I don't know why, if we aren't allowed to talk about them on the forums), so a lot of people saw the reason.
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Started 2nd Aug 2012 in Powder Toy Mods
Version 18 Released Note: direct download Version 18 - 8/2/12 Fix bug where all solids could move like SPNG, fix low pressure transition not working. Fix lava's ctype getting ...
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Started 2nd Aug 2012 in Help
Photons have a 10% chance every frame of acting like fire/lava/related elements, and catching things on fire. I guess it still is realistic, because a lot of strong light would make WOOD and PLNT (he...
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Started 2nd Aug 2012 in Feedback
@DJspiderize (View Post) Maybe, the save could either be removed; or we could go back to the percentage; or more likely, nothing will happen at all. I think the best we can possibly get to chan...
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Started 2nd Aug 2012 in Feedback
This isn't even possible the way mods work right now. You would have to manually copy the changes from one mod and paste them into the other mod's source code, then fix the compatibility is...
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Started 2nd Aug 2012 in Feedback
@Niven (View Post) That's exactly what I was thinking too. I might try doing it myself soon, but i'm busy with other stuff for my mod right now. (I don't know if Simon would want...
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Started 2nd Aug 2012 in Help
Simon took a commit from my mod that moved some zoom code into main(), which didn't matter in my mod since I made the deco editor the deco menu, but in tpt it broke zoom since it doesn't us...
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Started 2nd Aug 2012 in Feedback
@R3APER (View Post) The same thumbnail is used in the game and on the website