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Started 26th Apr 2012 in Feedback
@code1949 (View Post) Actually, I was planning on adding this to my mod if none of the official developers make it first. If people like it, it will probably get into the official version from ...
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Started 25th Apr 2012 in Feedback
This was just suggested yesterday, and I posted in that thread saying I would try to get it in the official version eventually (in a month)
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Started 25th Apr 2012 in Feedback
I have this exact thing in my mod (find it in the mod section of the forum), the only difference is that mine is called PROP2, but I should probably change the name to this so it fits in the box. It ...
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Started 23rd Apr 2012 in Feedback
mniip:Lol simon already started developing method of adding new elements He did? I haven't seen anything on github about that, unless he hasn't even put anything on there yet. ...
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Started 15th Apr 2012 in Powder Toy mods
I'm not the one making it, but it is in the latest version of my mod. In the FAV2 menu, click REAL to enable realistic heat, because it's normally disabled. Also, not every element has an e...
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Started 15th Apr 2012 in Powder Toy mods
@builder (View Post) Okay, I thought I made it so you didn't need that with version 14, but I guess what I did didn't work. I put a link to that on the first post, just download that ...
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Started 13th Apr 2012 in Powder Toy mods
@Nab1929 (View Post) @mniip I haven't commited the Easter egg hunt yet, but once I do, you'll be able to see what was causing it. I don't know if I'll have time to do ...
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Started 13th Apr 2012 in Powder Toy mods
@Nab1929 (View Post) I already found and fixed this today when I made reversible PIPE, it's actually a problem caused when I added [REDACTED], and happens with a few other elements that us...
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Started 9th Apr 2012 in Feedback
Even, if there is rounding error, I found out that it's always the same, so you can just add 1 to each color value as long as its not 0, and that will mostly fix it except for when r, g, or b is...
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Started 8th Apr 2012 in Feedback
I just checked, and tmp is mostly used, and tmp2 is set to either 0 or 1, so both have room to store an extra 'reverse' bit. I spent a little time trying to figure out how to do it, but I c...