• Started 13th Mar 2011 in Help
    Well that should be unlimited characters. With unlimited characters in a script file, it would be possible to literally create full pictures (like the ones I've seen some people make for their T...
  • Started 13th Mar 2011 in Help
    I used visual basic to generate a script file that when run produces a square (of dimensions 100x100) block of alternating particle types (WOOD and METL). The script looks like this.    cre...
  • Started 13th Mar 2011 in Help
    Problem with scripts is they seem to give a "particle can't be created error" sometimes. It seems it can't generate any more than a certain number of particles in a single script?...
  • Started 11th Mar 2011 in Powder Toy mods
    I know but I had the DLL file. But nevermind, I think the problem was I had the wrong version of the DLL. I ended up downloading the needed DLL file from the wiki page on compiling the game, and that...
  • Started 11th Mar 2011 in Powder Toy mods
    Klotzstein:#define SAVE_VERSION 47  #define MINOR_VERSION 20  Source Code x_X    Just a cheap fix so you can load all saves now  the way explosion works is much better but i ...
  • Started 11th Mar 2011 in Powder Toy mods
    There's one major bug though still remaining. When I go to load simulation, as it tries to load in the gallery of available simulations, it crashes the program. MaksProg, please fix this.
  • Started 11th Mar 2011 in Powder Toy mods
    So when is maksprog going to FIX THE BUGS that I pointed out earlier?
  • Started 11th Mar 2011 in Powder Toy mods
    Please compile the next version with bug fixes, and compile it soon.
  • Started 11th Mar 2011 in Powder Toy mods
    Deut+Trit based nuke makes TPT crash if said nuke was built too large, now upon detonation. Looks good, but set it off, and TPT just closes down. One of the most powerful possible nukes to make, and ...
  • Started 11th Mar 2011 in Powder Toy mods
    Cool new elements in version 1.6. Too bad C4 (and possibly other elements) are now broken. If C4 is exploded, the program crashes. This breaks A LOT of preexisting saves. I'm going to stick with...