-
Started 14th Aug 2012 in Help
Jacksonmj just figured out the problem. when velocity is moving really fast, it can go through walls, since it doesn't check for walls in that spot of the air simulation code. For now, just use ...
-
Started 14th Aug 2012 in Help
@rodo (View Post) No, I actually figured out what the problem is. I'll create a save to show off the glitch in a better way. Basically, pressure can get into walls, and also come out of wa...
-
Started 14th Aug 2012 in Feedback
The next version will have powered pipe (PPIP). both PIPE and PPIP will also pass into PRTI now, so it can be used exactly like powered portals. Also, if powered portals were going to be made, I thin...
-
Started 14th Aug 2012 in Feedback
@lorddeath (View Post) I've been a developer for a few months now actually, but thanks anyway
-
Started 13th Aug 2012 in Help
The way it works now is much better, it's direction is even affected by all types of gravity. I think a good compromise would be that it gets stopped by void, making it useful in the old way aga...
-
Started 13th Aug 2012 in Feedback
Me4502 actually made this, so I unlocked the thread. You can find the pull request here, and a compiled exe here. No more offtopic stuff though, actually discuss nanobots now. I tried it...
-
Started 13th Aug 2012 in Powder Toy Mods
@lorddeath (View Post) I don't create elements that often, so i'm not planning on any more right now, but if I see a good idea, I will add it. Also, the element wouldn't be hidde...
-
Started 12th Aug 2012 in General
@Dr-Nukinstin (View Post) @Niven (View Post) There are currently almost no new features in tpt++ that aren't in tpt (at least with element simulation). There are a lot of improvement...
-
Started 11th Aug 2012 in Feedback
@mrsalit0s (View Post) I did that in my mod for pipe, but when making a pull request Simon wanted a separate element, so I made powered pipe. No one has accepted it yet though. I also made it p...
-
Started 11th Aug 2012 in Powder Toy Mods
@lorddeath (View Post) Go to gravatar.com, it should be easy to figure out when you get there. I remember the website being very simple. (also, I don't completely know, I haven't done...