-
Started 21st Aug 2012 in Feedback
Nothing about PRTI or PRTO was changed though, except PIPE passes into it, but that code is in PIPE's update function, so it shouldn't matter. Your super Stkm save still appears to work for...
-
Started 21st Aug 2012 in Feedback
I noticed that too a while ago. Also, the navigation menu is backwards here, and all the links open in a new tab here. I was also looking at the wiki, clicking some random links, and thi...
-
Started 20th Aug 2012 in Announcements
Version 82.0: Fix crashes when using graphics functions with Lua Fix some crashes caused by low memory situations Fix Energy particles passing into PIPE ...
-
Started 20th Aug 2012 in Announcements
@fsjd (View Post) Also many other things, you can find the full list on the download page. I'll make an even fuller list in a second... PPIP can be reversed with INST too. When I fir...
-
Started 20th Aug 2012 in Announcements
@an0nym0us (View Post) @tudoreleuu (View Post) The deco editor still needs to be fixed a little, you can't even see what color you are drawing, and it's confusing what those ADD...
-
Started 19th Aug 2012 in The Powder Toy/Lua scripting
The width is 611 (628 total), and the height is 383 (423 total), depending on if you want to affect the entire screen, or just the simulation area.
-
Started 19th Aug 2012 in Feedback
@cracker64 (View Post) This can make "an iron pole or something, and it would fall but stay together", so it is at least what the poster probably wanted. I know it's completely f...
-
Started 19th Aug 2012 in The Powder Toy/Lua scripting
--kingcute50 in Powder Toy :D nvm --roblox username: king2218 --very simple background editing in tpt function blah() tpt.drawtext(200,200,&...
-
Started 19th Aug 2012 in Feedback
@homoerectus1994 (View Post) I have this in my mod. You have to manually enable it for each element though. Type tpt.moving_solid("name of element"/element id) to enable it for anythi...
-
Started 18th Aug 2012 in The Powder Toy/Lua scripting
@tmo98 (View Post) Advection controls how an element is affected by pressure. Try this: tpt.el.hygn.gravity = 1 tpt.el.hygn.advection = 0 tpt.el.nble.gravity = 1 ...