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Started 22nd Aug 2012 in Powder Toy Mods
@lorddeath (View Post) I'll update it to version 82 when there's nothing left from my pull request to get it. I could release it now, and then version 83 might be released tomorrow wi...
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Started 22nd Aug 2012 in Powder Toy Mods
@The-Fall (View Post) Maybe, i'll look at how GEL does it. I'm just worried that would break saves, I try to make all tpt saves work exactly like they do in the official version. I on...
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Started 22nd Aug 2012 in Feedback
@tavninder (View Post) Just because it has realistic elements doesn't mean that everything has to be realistic. In real life, there isn't CLNE, VOID, CONV, or many other things (it wo...
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Started 21st Aug 2012 in Help
I just fixed this (in the official version), it now says "to copy and then cut", it could be changed to just cut, but I wanted to show that it was actually copying it first. It's in th...
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Started 21st Aug 2012 in Feedback
Nothing about PRTI or PRTO was changed though, except PIPE passes into it, but that code is in PIPE's update function, so it shouldn't matter. Your super Stkm save still appears to work for...
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Started 21st Aug 2012 in Feedback
I noticed that too a while ago. Also, the navigation menu is backwards here, and all the links open in a new tab here. I was also looking at the wiki, clicking some random links, and thi...
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Started 20th Aug 2012 in Announcements
Version 82.0: Fix crashes when using graphics functions with Lua Fix some crashes caused by low memory situations Fix Energy particles passing into PIPE ...
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Started 20th Aug 2012 in Announcements
@fsjd (View Post) Also many other things, you can find the full list on the download page. I'll make an even fuller list in a second... PPIP can be reversed with INST too. When I fir...
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Started 20th Aug 2012 in Announcements
@an0nym0us (View Post) @tudoreleuu (View Post) The deco editor still needs to be fixed a little, you can't even see what color you are drawing, and it's confusing what those ADD...
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Started 19th Aug 2012 in The Powder Toy/Lua scripting
The width is 611 (628 total), and the height is 383 (423 total), depending on if you want to affect the entire screen, or just the simulation area.