• Started 28th Aug 2012 in Feedback
    @Simon (View Post)  Okay, but I think a 1 pixel grid would work better, I don't see a point in reverting a change made in tpt that everyone liked. The arrow keys would still work with one p...
  • Started 28th Aug 2012 in Feedback
    @therocketeer (View Post)  Press escape or open a save. I might add an option to my c++ mod if it's possible, like I just added to my c mod, because different people prefer different ways.&...
  • Started 27th Aug 2012 in Feedback
    When making suggestion threads, please use proper grammar and spelling. That means you have make sentences and put a period between them, use commas where needed, and use a spell checker to check you...
  • Started 27th Aug 2012 in Feedback
    If there's a comment / comments you want deleted, ask a moderator, we can delete them.
  • Started 26th Aug 2012 in Powder Toy Mods
    @lorddeath (View Post)  powder-legacy is for computers with older processors that don't support sse2 (I think). This doesn't really make sense though, since you said you were using a &...
  • Started 26th Aug 2012 in Powder Toy Mods
    @The-Fall (View Post)  Luckily Simon already did all of the work, I only have to copy and paste things that are already complete into the right spots. Moving the elements over will be very easy ...
  • Started 26th Aug 2012 in Help
    @thepowderdustflame (View Post)  I never said the deco on thumbnails would be back, what I did say was that in tpt++, deco appears on the thumbnail once you click it (before you open it), and th...
  • Started 24th Aug 2012 in Feedback
    I felt like making this first, so here it is:  local particles = {"DUST","WATR","OIL","FIRE","STNE","LAVA","GUN","NITR&...
  • Started 24th Aug 2012 in The Powder Toy/Lua scripting
    @ThunderSt (View Post)  It loos like the hot metal glow property only works when the element has a high temperature element transition, if not, it doesn't work. Try using tpt.eltransition.b...
  • Started 24th Aug 2012 in Feedback
    Something like this was actually being worked on. I don't know if it will ever be continued or finished though. here is the thread, on the second page Simon shows it working in tpt. (videos on t...