• Started 3rd Sep 2012 in Feedback
    tpt++ doesn't have any checks that it is a valid element yet, making strange results like this. It somehow converts "air" to a number and sets the type to that number. Any random lette...
  • Started 3rd Sep 2012 in Feedback
    The votes bar is now changed back to the old one (according to github), and the number of views is now back too. They should be in the next version. The number of votes and the history button are sti...
  • Started 3rd Sep 2012 in Help
    This was just changed. Simon made it so that resaving something won't make it go back to the top of the recent saves list, because some people just constantly hit it without changes to bump it t...
  • Started 3rd Sep 2012 in Powder Toy Mods
    @nmd (View Post)  I know, I might wait for the c++ version of my mod to add it, or maybe while i'm working on that i will go back and add protons to this version.    And look at t...
  • Started 3rd Sep 2012 in Announcements
    @cyberdragon442 (View Post)  But saves are by id, so it should be able to store them separately I would think. I just wouldn't expect that to happen, it should at least return an error inst...
  • Started 3rd Sep 2012 in Announcements
    @Simon (View Post)  Oh, that would explain some of the problems I was getting. I think I found another glitch though. I have a save called 'test'. I published an entirely new save also...
  • Started 3rd Sep 2012 in Announcements
    @cyberdragon442 (View Post)  Yeah, your right, I just tried publishing my testing save, and it's published, but doesn't show up. Publishing a completely new one doesn't work eithe...
  • Started 3rd Sep 2012 in Announcements
    @Potbelly (View Post)  It was suggested a lot, but no one in that thread said it wasn't useful, just that it is constantly suggested and walls shouldn't have 1 pixel versions. This is ...
  • Started 3rd Sep 2012 in Powder Toy Mods
    Version 19.1 Released    Version 19.1 9/2/12  Fix some stickmen spawning glitches (still in tpt though). Fast quit option (found in the simulation options). Compatibility with saves ma...
  • Started 2nd Sep 2012 in Feedback
    @Israel99 (View Post)  1. Not a bug, it was made to reduce the number of art saves (pure diamond saves) in tpt and increase the save quality, tpt isn't a drawing/painting program.  &nb...