• Started 11th Aug 2012 in Help
    @SirMackingtosh10 (View Post)  You were banned once on May 24 for 4 days and twice on July 1, First for a day but then changed to 2. There was also another ban for a day because your report was ...
  • Started 10th Aug 2012 in Powder Toy Mods
    @lorddeath (View Post)  Virus has a solid and a gas state, but those aren't in the menus. There's also another secret element, but you'll need to download version 14.1/2 with the ...
  • Started 10th Aug 2012 in Help
    It doesn't look like any pressure is getting in, so i'm not sure why that happens. The save is still a little complicated, so it must be something else causing it. Maybe velocity can get th...
  • Started 10th Aug 2012 in Powder Toy Mods
    @lorddeath (View Post)  That's because you have the sand effect on. Turn it on/off in the quickoptions
  • Started 10th Aug 2012 in General
    @reap3r119 (View Post)  Probably because noone knows enough about wikis to know about that page. Maybe I can also add some useful links, like how the minecraft wiki is.
  • Started 10th Aug 2012 in Feedback
    @NUCLER_FOX (View Post)  If you really want a new username, then ask Simon. Also, please use proper grammar, it makes your suggestion look much better, if not, it's mostly ignored.  Si...
  • Started 9th Aug 2012 in The Powder Toy/Lua scripting
    There actually is a way. Cracker's multiplayer lua script can get the zoomed mouse coords correctly. It has to keep track of which zoom buttons you press, and uses the exact same code that tpt d...
  • Started 9th Aug 2012 in General
    Github recently changed how watching works. It is now called starring, and you star repositories you like to look at later and you don't get notiifications about updates from those. (you have to...
  • Started 8th Aug 2012 in Help
    @grandmaster (View Post)  It's the same exact code, so no. It's possible it might actually run fine on your computer, but it would make everyone's fps go down a lot, so it won...
  • Started 8th Aug 2012 in Help
    @The-Fall (View Post)  element types and indexes are stored in pmap (or photons). The type is in the first byte, the index is stored in the other bytes. One byte can only hold a number up to 256...