• Started 16th Aug 2012 in Help
    @New-IdeasForYou  wifi gets it's tmp from it's temp every frame, so if you change tmp, it just goes back. Also, I think 200 channels is enough too, I've never seen anything that n...
  • Started 16th Aug 2012 in Feedback
    @New-IdeasForYou (View Post)  Would something like these work?:  920683View Save 920683 142664View Save 142664 109980View Save 109980    That's how people always used to do i...
  • Started 16th Aug 2012 in Feedback
    @jman42 (View Post)  PPIP wasn't actually created because of this, I was just saying it could be used like this. It would require an extra few pixels though, but it could still be made comp...
  • Started 16th Aug 2012 in General
    @PacBrad (View Post)  No one's going to join a protest started by the person who probably got the thread locked. Your posts are always extremely spammy and offtopic, especially on that last...
  • Started 15th Aug 2012 in Help
    @boxmein (View Post)  That sounds like a glitch that should be fixed though. I didn't know that was the problem, I haven't created a new thread in a while.    @ivel236 (View ...
  • Started 15th Aug 2012 in Help
    @cyberdragon442 (View Post)  You never re-opened it, the save was never destroyed, you just saw it how you left it off. When you open a save and then go to the online save browser, the way you l...
  • Started 15th Aug 2012 in Help
    @ivel236 (View Post)  You're welcome. Also, did you have to enable it, or disable it? I don't use it, and it works.
  • Started 15th Aug 2012 in Help
    Do you use the WYSIWYG editor? There should be an option somewhere in your profile.  test: When I press quote, I see the enter's  ivel236:OK test.... ENTER  ENTER  ENTER ...
  • Started 14th Aug 2012 in Help
    You can get some larger versions here, but you won't be able to save anything since no one else would be able to open it but you.
  • Started 14th Aug 2012 in Help
    Jacksonmj just figured out the problem. when velocity is moving really fast, it can go through walls, since it doesn't check for walls in that spot of the air simulation code. For now, just use ...