• Started 5th Nov 2013 in Creations
    Thanks for reporting this, it looks like the cause is a bit more specific, placing SOAP on CONV seems to reliably crash, this will probably be fixed in the next update
  • Started 26th Oct 2013 in Help
    Okay, that is definitely unusual, I will try to sort this out once I've set up a new hackintosh
  • Started 26th Oct 2013 in Help
    Yeah, this is a problem with the server when it gets overloaded
  • Started 26th Oct 2013 in Help
    The fullscreen problem is a known one, but we've never had the forget login/ask for install every time problem, which suggests TPT can't read/write its preferences file, are you running the...
  • Started 20th Oct 2013 in The Powder Toy/Lua scripting
    The value of HighTemperatureTransition is not a string, as you've used, but a numerical ID of the LAVA type, try using elements.DEFAULT_PT_LAVA instead.
  • Started 6th Oct 2013 in Feedback
    They're constants from the C portion of the game that are exported into the "elements" (or elem for short) global table available in Lua. Refer to them like so: elements.SC_WALL
  • Started 24th Sep 2013 in General
    @NUCLEAR_FOX (View Post)  Yes, it was. I've never really felt it necessary to have one, we don't collect much information at all really, I thought perhaps it might help.    E...
  • Started 24th Sep 2013 in Help
    When you run the game directly from the ZIP archive, your archive tool will extract the "powder" executable into a temporary folder. When The Powder Toy creates animation frames or screensh...
  • Started 22nd Sep 2013 in General
    Not China's fault, but Microsoft's, I am trying to sort this out now.
  • Started 30th Jul 2013 in Feedback
    This is unlikely to ever happen, for many reasons, among the following:  Hidden magic - Saves are complicated enough already, the game is difficult to learn and adding more complexity that is on...