• Started 29th Sep 2012 in Announcements
    The old thread is now too long to update anymore, so here's a new one, just in time for the official release of tpt++  list of known bugs in tpt++    If you have any bugs, issues,...
  • Started 29th Sep 2012 in Creations
    @greymatter (View Post)  What are you setting the ctype to, and how? !set ctype spng x? Also, are you using tpt ver. 83, or the beta, tpt++ ver. 83.6? (or something else). I can't get it to...
  • Started 29th Sep 2012 in General
    @0xFF (View Post)  What? Your friend was forbidden to publish something,or he forbid you from publishing his stuff? That isn't a good reason to leave. Also, what silly corrections are you t...
  • Started 29th Sep 2012 in General
    @coolcat99 (View Post)  No one likes updating the README, it was stuck at like APRIL 2011 for almost a year or more. I actually did update it though, it's now complete and accurate. The onl...
  • Started 29th Sep 2012 in General
    @Niven (View Post)  Yes, a complete list is in the readme, but I see 5 problems. minus '-' will decrease the brush size, and plus '+' will increase it by 1. Neither are in th...
  • Started 28th Sep 2012 in Creations
    @Israel99 (View Post)  I doubt layered elements will be removed; if anything, they will work better. tpt could be made to allow multiple particles to be in one place, and interact. That would ch...
  • Started 28th Sep 2012 in General
    @0xFF (View Post)  baneed has only 4 saves:    First RGB LCD animation ^_^: 903089  Yellow & green arrows: 901462  the Quartz war: 902478  Baneed homepage: 903524&nb...
  • Started 28th Sep 2012 in General
    @0xFF (View Post)  You have already published some cool things, and as long as you follow the rules, you won't be banned again. If you're not banned in a few days for ban evasion like ...
  • Started 28th Sep 2012 in General
    It still is togglable with t in tpt actually, but VINE acts exactly the same as PLNT would with it on. I would actually say VINE is one of the most useless things in tpt, it looks like PLNT, acts lik...
  • Started 27th Sep 2012 in The Powder Toy/Lua scripting
    you can also use tpt.log(tpt.element("NAME")) to get an id, or use an index to go in reverse and get back the name