• Started 14th Oct 2012 in Feedback
    Ok, I actually tried RPEL, and I guess the random pulse couldn't be removed, but I can make it just not work when turned off by NSCN
  • Started 14th Oct 2012 in Help
    It breaks under pressure, and then melts once it's broken. It used to be indestructible to pressure and heat, but isn't now (I think so bombs could destroy it better)
  • Started 14th Oct 2012 in Development Assistance
    It looks like it does:    SaveFile * saveFile = new SaveFile("filename");    then    gameModel->SetSaveFile(saveFile);    and that should load it....
  • Started 14th Oct 2012 in Powder Toy Mods
    @jacksonmj (View Post)  I know, but it makes it less confusing when you first draw it. I probably should have kept the radius at 1 because of that, but the not equals to part is still needed.
  • Started 14th Oct 2012 in Help
    I'll look into why. I fixed it so that it actually says the error (before it didn't), but there must be a problem with showing the error.    Edit: I see the problem, it had nothin...
  • Started 14th Oct 2012 in Powder Toy Mods
    @Michael238 (View Post)  OK, but actually, the version I posted there was newer than version 19.2, you discovered a bug from an unreleased version! I will look into why and make sure that bug do...
  • Started 14th Oct 2012 in Powder Toy Mods
    @The-Fall (View Post)  Sure, i'll change it in tpt++, it's not released or final yet. I already changed it so that it detects things of greater temperature (used to be greater or equal...
  • Started 14th Oct 2012 in Powder Toy Mods
    @Michael238 (View Post)  Hmm, I see, that really doesn't help when you are trying to transfer LRBD. I saw your test save, I will look into why. I think I might have seen that before, but i...
  • Started 13th Oct 2012 in Feedback
    This is already fixed for the next version. I don't know when that will be though.
  • Started 13th Oct 2012 in Creations
    @greymatter (View Post)  It is slightly indestructible, it will regenerate like QRTZ does. It actually doesn't work that well in the save I posted, I think it works best in empty spaces. Yo...