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Started 15th Oct 2012 in Development Assistance
@mniip (View Post) Ok, what did he say then? I want to know what was wrong with what I did, I don't really understand the save code enough. I looked on your log.lua and didn't see any...
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Started 15th Oct 2012 in Feedback
@mniip (View Post) Mostly correct, but tpt++ is now main release. Everyone it using it now (except a few) @boxmein (View Post) That isn't really used any more. Now that ...
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Started 15th Oct 2012 in Powder Toy Mods
@ghostiger (View Post) Ok, I guess the reason I never noticed is my screen is too small to play in double size, so it's hard to test when I can't select elements or click any buttons ...
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Started 15th Oct 2012 in Feedback
@Potbelly (View Post) It is definitely probably going to be considered by Simon, and may have possibly been approved but i'm not sure. For sure, me/fast-driver did make it in ...
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Started 15th Oct 2012 in Feedback
@nmd (View Post) ok, but disabling sparks for more than 4 frames (maybe like 20) would actually prevent them if it works, because they wouldn't come right back. I'll try it, but might...
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Started 15th Oct 2012 in Feedback
@sandstorm (View Post) Oh, good idea. That would work, just like those saves with unsparkable metal. I could just set the life to 10/20 or something, remove the spark, and then it would tempora...
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Started 14th Oct 2012 in General
@Michael238 (View Post) I think he meant in real life. I know energy can travel through space (like the sun's energy, but sound can't), I don't know anything about how to build s...
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Started 14th Oct 2012 in Feedback
@nmd (View Post) Yes, eventually... I want to fix tpt++ bugs first, and then start on some features of my mod, but after that, I will do this.
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Started 14th Oct 2012 in Development Assistance
I can't right now. I might be able to in a few hours but probably won't. I'll wait until tomorrow to get on.
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Started 14th Oct 2012 in Development Assistance
What happens then? Does at least the first line work? Maybe some more code is needed after or something.